01 // Mode
Adventure
The tunnel run // 3 anomaly bosses
Thread the tunnel at full burn. Pick a lane at every crossroads, break three anomaly bosses and punch through the seal to the open horizon.
A synthwave reality-breach runner.
Thread the tunnel at full burn, free five worlds around a black hole, drop to the surface of planets nobody charted, and fly seventeen sectors until you break.
01 // Trailer
Seventy-six seconds of the real thing: every frame filmed live in the game, every chip, HUD and boss exactly as you'll fly them.
02 // Modes
Four very different games under one roof. Pick a mode, pick a hull, pick a fight.
01 // Mode
The tunnel run // 3 anomaly bosses
Thread the tunnel at full burn. Pick a lane at every crossroads, break three anomaly bosses and punch through the seal to the open horizon.
02 // Mode
Open space // Free the five worlds
Fly free across a star system under siege. Level up with upgrade chips, take a Keystone from each planet's Warden and banish the power at the system's core.
03 // Mode
Top-down // How far can you go
Drop to the surface and fight top-down. Every world on the course is bigger, harder and stranger than the last: hold beacons, purge nests and see how far you get.
04 // Mode
17 sectors // Fly until you break
Pick any of the seventeen sectors and fly it until you crash. Deeper sectors are harder and pay more, up to 3.9× score.
03 // Arsenal
Every level-up deals a hand of sealed upgrade chips. Install one, reroll the hand, banish a chip from the rest of the run, or skip the lot to patch your hull.
Max out a weapon while you carry its partner system and it evolves: the Wave Cannon and the Hyper-Capacitor become the Giga Wave.
04 // Bosses
Three anomaly bosses guard the tunnel. Ten planet Wardens hold two star systems, and something is waiting at the core of each.
Adventure // Singularity Rift
Adventure // Chronos Abyss
Adventure // Astral Sanctum
Invasion // Warden of Pyroclast
Invasion // Inside Gargantua
Expedition // Verdant Warden
05 // Hangar
Each one flies differently, with its own blaster and its own charge super. Hold to charge; let go to end the argument.
01 // Horizon drifter
Blaster Dual Pulse Super Solar Nova Salvo
02 // Phase glider
Blaster Tri-Scatter Super 9-Way Prism Supernova
03 // Deep delver
Blaster Solar Beam Super Hyperion Dreadnought Lance
04 // Velocity sprinter
Blaster Mono Pulse Super Warp Singularity Spear
05 // Vortex glider
Blaster Quad Cross Super 8-Way Octa-Starburst
07 // Coming soon
5 hulls // 17 sectors // 2 star systems // endless procedural worlds
Coming soon to Steam